gordon calleja

research

Refereed Publications

Books

“In-Game: From Immersion to Incorporation”, MIT Press, USA (2011).

Book Chapters

“Affective Involvement in Digital Games” (First Author with Laura Herrewijn and Karolien Poels), in Emotion in Games: Theory and Practice, Edited by Georgios Yannakakis and Kostas Karpouzis, Springer Press UK (Forthcoming).

“Game Narrative: An Alternate Genealogy” in Digital Interfaces in Situation of Mobility, edited by Bernard Guelton, Springer Press UK (Forthcoming).

“The End: Aesthetic and Ludic Topoi in Digital Entertainment” (Second Author with Alessandro Canossa), in The End: Terminus in Literature, Media and Culture, Edited by Brian Russell Graham an Robert W. Rix (2013).

“Incorporation: A Renewed Understanding of Virtual Environment Habitation”, Oxford Handbook of Virtualities: History and Heritage in Virtual Worlds, Edited by Mark Grimshaw, Oxford University Press, USA (2013).

“Ludic Identities and the Magic Circle” in Homo Ludens 2.0: Play, Media and Identity, Edited by Valerie Frissen, Sybille Lammes, Jos de Mul and Joost Raessens, Amsterdam University Press, Netherlands (2013).

“Erasing the Magic Circle” in The Philosophy of Computer Games, Edited by John Richard Sageng, Tarjei Mandt Larsen & Hallvard Fossheim, Springer Press, UK (2012).

“Narrative Generation in Lord of the Rings Online”, in Ringbearers: The Lord of the Rings Online as Intertextual Narrative, Edited by Tanya Krzywinska, Esther MacCallum-Stewart and Justin Parsler, UK (2011).

“Game Studies” (first author) with Ivan Callus in Routledge Companion to Literature and Science, Edited by Bruce Clarke and Manuela Rossini. Routledge Press, UK (2010).

“A Labyrinth Devised by Men” in Cy-Borges: Memories of Posthumanism in the Work of Jorge Luis Borges, edited by Stefan Herbrechter & Ivan Callus, Bucknell University Press, UK, 2009.

“Cyborg.Net” in The re-invention of Everyday Life, edited by Howard McNaughton and Adam Lam, University of Canterbury Press, New Zealand, 2006.

Journal Papers

“Games, Literature and the Imagination”, Electronic Book Review, Open Humanities Press, USA. (Forthcoming).

“Emotional Involvement in Digital Games”, in International Journal of Arts and Technology, Inderscience Publishers, UK 2010.

“Digital Games and Escapism” in Games and Culture, Edited by Douglas Thomas , Sage Publications, USA 2010.

“Virtual Worlds Today: Gaming and Online Sociality” in Heidelberg Journal of Religions on the Internet. Heidelberg University, Germany 2008.

“Digital Game Involvement” in Games and Culture, Edited by Douglas Thomas, Sage Publications, USA, 2007.

“Techno-mediated Otherworlds” in Technoetic Arts: A Journal of Speculative Research, Edited by Roy Ascott, Intellect Books, UK, 2006.

“Rhizomatic Cyborgs: Hypertextual Considerations in a Posthuman Age” in Technoetic Arts: A Journal of Speculative Research, Issue 1, Volume 2, Edited by Roy Ascott, published by Intellect Books, UK, 2005.

Conference Proceedings

“Posthuman: From Narrative Theory to Boardgame Design”, Central and Eastern European Game Studies Conference 2015, Krakow, Poland.

“The Word Game: The Ontology of an Undefinable Object” (with Espen Aarseth), Foundations of Digital Games 2015, California, USA.

“Experiential Narrative”, Foundations of Digital Games 2013, Crete, Greece. [Nominated for Best Paper Award]

“The relationship between player involvement and immersion: An experimental investigation.” (third author) with Herrewijn, L., Poels, K. Foundations of Digital Games 2013, Crete, Greece.

“Experiential Narrative in Game Environments”, in the proceedings of DIGRA 2009, Brunel University, UK.

“Fake Rules, Real Fiction: Professional Wrestling and Videogames”, (second author) with Costantino Oliva, the proceedings of DIGRA 2009, Brunel University, UK.

“What are we running away from? A Perspective on Games and Escapism” in the proceedings for IEnter, Spain, 2008.

“Revising Immersion” in the proceedings of DIGRA 2007: Situated Play, Japan, 2007.

“(Re)Incorporation: Game Immersion and Involvement Revised” in Gaming Realities: A Challenge for Digital Culture, Ed. Santorineos, M., Dimitriadi, N, Fournos, Greece, 2006.Theses

“Digital Games as Designed Experience: Reframing the Concept of Immersion”, PhD Dissertation completed at Victoria University of Wellington, New Zealand, 2007.

“The Influence of Hypertextuality on Literature”, Honours Thesis completed at the University of Malta, Malta, 2001.

Non-Refereed

Encyclopaedia Entries

“Gambling” (with Darryl Woodford) in Encyclopaedia of Play: A Social History, Edited by Rodney Carlisle, Sage Publications, USA (2009).

“Cossacks” in Encyclopaedia of Play: A Social History, Edited by Rodney Carlisle, Sage Publications, USA (2009).

“Counter-Strike” in Encyclopaedia of Play: A Social History, Edited by Rodney Carlisle, Sage Publications, USA (2009).

Academic Reviews (non-refereed)

“The Question Concerning Avatars: A Review of Rune Klevjer’s Doctoral Dissertation” in

Norsk Medietidsskrift, Edited by Jan Frederik Hovden, Issue 1, Norway, 2008.